物品脚本 (Script)
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bBaseAtk,20*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_D_TAIL",15;
bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
}
if (.@r>=9) {
bonus2 bSkillAtk,"RL_D_TAIL",20;
}
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}