物品脚本 (Script)
.@r = getrefine();
bonus bSplashRange,1;
bonus2 bSkillAtk,"RL_S_STORM",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_S_STORM",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_S_STORM",-1000;
if (.@r>=11) {
bonus2 bSkillAtk,"RL_S_STORM",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}