物品脚本 (Script)
.@a = getskilllv("AC_VULTURE");
bonus bAtkRate,5;
bonus bAspdRate,.@a;
if (BaseLevel>=105) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
bonus2 bSkillAtk,"RA_AIMEDBOLT",25;
if (BaseLevel>=110) {
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
}
}