物品脚本 (Script)
.@a = getskilllv("AC_VULTURE");
bonus bAtkRate,5;
bonus bLongAtkRate,.@a;
if (BaseLevel>=105) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
bonus2 bSkillAtk,"SC_FEINTBOMB",25;
if (BaseLevel>=110) {
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25;
bonus2 bSkillAtk,"SC_FEINTBOMB",25;
}
}
}