物品脚本 (Script)
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
if (.@r>=11) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",12;
}
}
}