物品脚本 (Script)
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
if (.@r>=11) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",12;
}
}
}