返回搜索
Background

波洛西感测魔杖

Flush Detecting Staff

ID: 640035 | 国别: twRO

大类 Weapon
子类 2hStaff
重量 120.0
攻击/防 180 / 0
装备等级 250
洞数 2
装备位置 Both_Hand
适用职业 Wizard

物品说明

以妙勒尼的能量强化的感测魔杖。 强大的力量消耗大量魔力。 _ MATK + 350,不会损坏。 MATK + 10%。 艳红魔矢、万紫千红、暴风加农炮、毁灭飓风伤害+20%。 精炼+7时,MATK + 90,变动咏唱-15%。 精炼+9时,火、风属性魔法伤害+15%,艳红魔矢、万紫千红、暴风加农炮、毁灭飓风伤害再+10%,对全体型对象的魔法伤害+20%。 使用艳红魔矢、万紫千红、暴风加农炮、毁灭飓风时,SP消耗量+25。 精炼+11时,技能后延迟-15%,艳红魔矢、万紫千红、暴风加农炮、毁灭飓风伤害再+10%。 使用艳红魔矢、万紫千红、暴风加农炮、毁灭飓风时,SP消耗量再+25。 _ [各阶级追加能力] [D阶级] S.MATK + 10。 [C阶级] 艳红魔矢、万紫千红、暴风加农炮、毁灭飓风伤害+10%。 [B阶级] 对全属性对象魔法伤害+10%。 [A阶级] 艳红魔矢、万紫千红、暴风加农炮、毁灭飓风伤害再+10%。 ――――――――――――― _ 系列 : 双手杖 攻击 : 180 重量 : 120 武器等级 : 5 要求等级 : 250 装备 : 禁咒魔导士

物品脚本 (Script)

.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,10; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20; bonus2 bSkillAtk,"AG_STORM_CANNON",20; bonus2 bSkillAtk,"AG_ALL_BLOOM",20; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",20; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",20; if (.@r>=7) { bonus bVariableCastrate,-15; bonus bMatk,90; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAddSize,Size_All,20; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25; bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25; bonus2 bSkillUseSP,"AG_STORM_CANNON",-25; bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25; bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25; bonus2 bSkillUseSP,"AG_STORM_CANNON",-25; bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_STORM_CANNON",10; bonus2 bSkillAtk,"AG_ALL_BLOOM",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10; } } } }