物品脚本 (Script)
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
}
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
}
if (.@r>=11) {
bonus2 bSubEle,Ele_All,20;
}