物品脚本 (Script)
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
bonus2 bSkillAtk,"GN_CART_TORNADO",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"GN_CART_TORNADO",25;
if (.@r>=11) {
bonus bShortAtkRate,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",5;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,2;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
}
}