物品脚本 (Script)
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bBaseAtk,3+(BaseLevel/30);
}
if (BaseClass == Job_Thief) {
bonus bFlee,1+(BaseLevel/30);
}
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
bonus bMatk,3+(BaseLevel/30);
}
if (Class == Job_Novice || Class == Job_SuperNovice || (BaseJob == Job_Taekwon && Class != Job_Soul_Linker)) {
bonus bMaxHP,100+(BaseLevel/30)*30;
bonus bMaxSP,50+(BaseLevel/30);
}