物品脚本 (Script)
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"HN_METEOR_STORM_BUSTER",6*(.@r/2);
bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",6*(.@r/2);
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"HN_METEOR_STORM_BUSTER",10;
bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
}