物品脚本 (Script)
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SKE_NOON_BLAST",6*(.@r/2);
bonus2 bSkillAtk,"SKE_RISING_SUN",8*(.@r/3);
bonus bShortAtkRate,4*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bPow,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
}
}
}