物品脚本 (Script)
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
if (.@r>=11) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}