物品脚本 (Script)
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"NC_POWERSWING",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"NC_POWERSWING",15;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
}
if (.@r>=11) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",25;
}