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Document Acolyte

Document Acolyte

ID: 490610 | 国别: iRO

大类 Armor
子类 -
重量 10.0
攻击/防 0 / 7
装备等级 100
洞数 1
装备位置 Right_Accessory
适用职业 Monk,Priest

物品说明

The complete travel log of the Acolyte who explored the Tomb of Honor area. ――――――――――――― ATK + 100, ATK + 10%. ――――――――――――― MATK + 100, MATK + 10%. ――――――――――――― Reduce After Cast Delay by 10%. ――――――――――――― Increase physical and magic damage against all size enemies by 10%. ――――――――――――― Increase Judex and Rampage Blast damage by 30%. ――――――――――――― When equipped by Archbishop classes, reduce Judex Variable Casting Time by 100%. When using Judex, there's a 35% chance to auto cast Lv.10 Judex. Ignore magic defense of all race enemies (except player) by 50%. ――――――――――――― When equipped by Sura classes, reduce Earth Shaker and Rampage Blast cooldown by 1.5 seconds. Ignore physical defense of all race enemies (except player) by 50%. ――――――――――――― Set Bonus: Document Acolyte [1] Old Mitra [1] Reduce After Cast Delay by 15%. For every 2 refine level of Headgear, increase magic damage against all race enemies by 4%, increase Judex damage by 40%. ――――――――――――― Set Bonus: Document Acolyte [1] Old Blazing Soul [1] When using Rampage Blast, auto cast Lv.1 Zen. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Rampage Blast damage by 10%. ――――――――――――― Type : Accessory (Right) Def : 7 Weight : 10 Required Level : 100 Class : 3rd Class Acolyte

物品脚本 (Script)

bonus bBaseAtk,100; bonus2 bAddClass,Class_All,10; bonus bMatk,100; bonus bMatkRate,10; bonus bDelayrate,-10; bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"AB_JUDEX",30; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus2 bVariableCastrate,"AB_JUDEX",-100; bonus4 bAutoSpellOnSkill,"AB_JUDEX","AB_JUDEX",10,350; bonus2 bIgnoreMdefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50; } if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1500; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50; }