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Royal Alberta Cape

Royal Alberta Cape

ID: 480540 | 国别: iRO

大类 Armor
子类 -
重量 10.0
攻击/防 0 / 0
装备等级 100
洞数 1
装备位置 Garment
适用职业 所有职业

物品说明

A cloak worn by the merchant union of Alberta. ――――――――――――― Immune to Knockback. ――――――――――――― Increase long-range physical damage by 20%. ――――――――――――― For every 2 refine level, ATK + 20, CON + 2, POW + 2. ――――――――――――― For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ――――――――――――― When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ――――――――――――― When refined to +9 or higher, increase physical damage against all property enemies by 20%. ――――――――――――― When refined to +10 or higher, ATK + 100. ――――――――――――― When refined to +11 or higher, All Basic Status + 15. ――――――――――――― When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ――――――――――――― When refined to +13 or higher, increase Cart Cannon and Arm Cannon damage by 50%. ――――――――――――― When refined to +14 or higher, enables to use Lv.3 Shield Spell. ――――――――――――― Set Bonus: Royal Alberta Cape [1] Drake Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ――――――――――――― Set Bonus: Royal Alberta Cape [1] Pirate Skeleton Card MHP + 15%. Increase long-range physical damage by 20%. When garment is refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies with physical attack. ――――――――――――― [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Cart Cannon and Arm Cannon damage by 70%. ――――――――――――― Type : Garment Def : 0 Weight : 10 Armor Level : 2 Required Level : 100 Class : All Jobs

物品脚本 (Script)

.@r = getrefine(); .@g = getenchantgrade(); bonus bNoKnockback; bonus bLongAtkRate,20+(7*(.@r/3)); bonus bBaseAtk,20*(.@r/2); bonus bCon,2*(.@r/2); bonus bPow,2*(.@r/2); bonus2 bAddSize,Size_All,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus bLongAtkRate,15; if (.@r>=9) { bonus2 bAddEle,Ele_All,20; if (.@r>=10) { bonus bBaseAtk,100; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bCon,10; bonus bLongAtkRate,15; if (.@r>=13) { bonus2 bSkillAtk,"GN_CARTCANNON",50; bonus2 bSkillAtk,"NC_ARMSCANNON",50; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) bonus bBaseAtk,100; if (.@g>=ENCHANTGRADE_C) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) bonus bPAtk,20; if (.@g>=ENCHANTGRADE_A) { if (.@r>=14) { bonus2 bSkillAtk,"GN_CARTCANNON",70; bonus2 bSkillAtk,"NC_ARMSCANNON",70; } }