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Royal Geffen Cape

Royal Geffen Cape

ID: 480520 | 国别: iRO

大类 Armor
子类 -
重量 100.0
攻击/防 0 / 100
装备等级 100
洞数 1
装备位置 Garment
适用职业 所有职业

物品说明

A cloak worn by the Geffen Royal Wizard Association. ――――――――――――― Increase all property magic damage by 20%. ――――――――――――― Immune to Knockback. ――――――――――――― For every 2 refine level, MATK + 20, CON + 2, SPL + 2. ――――――――――――― For every 3 refine level, increase all property magic damage by 7%, increase magic damage against all size enemies by 7%. ――――――――――――― When refined to +7 or higher, ASPD + 10%, increase all property magic damage by 10%. ――――――――――――― When refined to +9 or higher, increase magic damage against all property enemies by 15%. ――――――――――――― When refined to +10 or higher, MATK + 100. ――――――――――――― When refined to +11 or higher, All Basic Status + 15. ――――――――――――― When refined to +12 or higher, SPL + 10, increase all property magic damage by 20%. ――――――――――――― When refined to +13 or higher, increase Psychic Wave and Chain Lightning damage by 50%. ――――――――――――― When refined to +14 or higher, enable to use Lv.3 Shield Spell. ――――――――――――― Set Bonus: Royal Geffen Cape [1] Dracula Card Increase magic damage against Boss enemies by 40%. When Garment is refined to +14 or higher, there's 5% chance to gain DEX + 250, INT + 250, and LUK + 250 for 10 seconds when performing magic attack. ――――――――――――― Set Bonus: Royal Geffen Cape [1] Nightmare Verit Card MHP + 15%. Increase all property magic damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using magic attack. ――――――――――――― [Grade Bonus] [Grade D] MATK + 100. [Grade C] Reduce After Cast Delay by 15%. [Grade B] S.MATK + 20. [Grade A] When refined to +14 or higher, increase Psychic Wave and Chain Lightning damage by 50%. ――――――――――――― Type : Garment Def : 100 Weight : 100 Armor Level : 2 Required Level : 100 Class : All Jobs

物品脚本 (Script)

.@r = getrefine(); .@g = getenchantgrade(); bonus2 bMagicAtkEle,Ele_All,20+((.@r/3)*7); bonus bNoKnockback; bonus bMatk,20*(.@r/2); bonus bCon,2*(.@r/2); bonus bSpl,2*(.@r/2); bonus2 bMagicAddSize,Size_All,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=10) { bonus bMatk,100; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bSpl,10; bonus2 bMagicAtkEle,Ele_All,20; if (.@r>=13) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) bonus bMatk,100; if (.@g>=ENCHANTGRADE_C) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) bonus bSMatk,20; if (.@g>=ENCHANTGRADE_A) { if (.@r>=14) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50; bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50; } }