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Royal Payon Cape

Royal Payon Cape

ID: 480504 | 国别: iRO

大类 Armor
子类 -
重量 70.0
攻击/防 0 / 100
装备等级 100
洞数 1
装备位置 Garment
适用职业 所有职业

物品说明

A cloak worn by Payon Royal Guards. ――――――――――――― Immune to Knockback. ――――――――――――― Increase long-range physical damage by 20%. ――――――――――――― For every 2 refine level, ATK + 20, CON + 2, POW + 2. ――――――――――――― For every 3 refine level, increase long-range physical damage and Critical damage by 7%. ――――――――――――― When refined to +7 or higher, increase long-range physical damage by 15%, ASPD + 10%. ――――――――――――― When refined to +9 or higher, increase physical damage against all property enemies by 20%. ――――――――――――― When refined to +10 or higher, CRI + 20. ――――――――――――― When refined to +11 or higher, All Basic Status + 15. ――――――――――――― When refined to +12 or higher, increase long-range physical damage by additional 15%, CON +10. ――――――――――――― When refined to +13 or higher, increase Arrow Storm and Severe Rainstorm damage by 50%. ――――――――――――― When refined to +14 or higher, enable to use Lv.3 Shield Spell. ――――――――――――― Set Bonus: Royal Payon Cape [1] Stormy Knight Card Increase physical damage against Boss class enemies by 40%. When Garment refined to +14 or higher, there's 5% chance to gain STR + 250, DEX + 250, and LUK + 250 for 10 seconds when performing physical attack. ――――――――――――― Set Bonus: Royal Payon Cape [1] Abysmal Merman Card MHP + 15%. Increase long-range physical damage by 15%. When Garment refined to +10 or higher, recover 250 HP and 25 SP when defeating enemies using physical attack. ――――――――――――― [Grade Bonus] [Grade D] ATK + 100. [Grade C] After Cast Delay - 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increase Arrow Storm and Severe Rainstorm damage by 70%. ――――――――――――― Type : Garment Def : 100 Weight : 70 Armor Level : 2 Required Level : 100 Class : All Jobs

物品脚本 (Script)

.@r = getrefine(); .@g = getenchantgrade(); bonus bNoKnockback; bonus bLongAtkRate,20+(7*(.@r/3)); bonus bBaseAtk,20*(.@r/2); bonus bCon,2*(.@r/2); bonus bPow,2*(.@r/2); bonus bCritAtkRate,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus bLongAtkRate,15; if (.@r>=9) { bonus2 bAddEle,Ele_All,20; if (.@r>=10) { bonus bCritical,20; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bLongAtkRate,15; bonus bCon,10; if (.@r>=13) { bonus2 bSkillAtk,"RA_ARROWSTORM",50; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) bonus bBaseAtk,100; if (.@g>=ENCHANTGRADE_C) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) bonus bPAtk,20; if (.@g>=ENCHANTGRADE_A) { if (.@r>=14) { bonus2 bSkillAtk,"RA_ARROWSTORM",70; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",70; } }