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Royal Prontera Cape

Royal Prontera Cape

ID: 480479 | 国别: iRO

大类 Armor
子类 -
重量 70.0
攻击/防 0 / 100
装备等级 100
洞数 1
装备位置 Garment
适用职业 所有职业

物品说明

A cloak worn by the Prontera Royal Knights. ATK +20%. Cannot be Knocked back. ――――――――――――― For every 2 refine level, ATK + 20, CON + 2, CRT + 2. For every 3 refine level, increases Long range physical damage and Increase Critical damage by 7%. ――――――――――――― If refine rate is 7 or higher, increases ATK by 15%, and attack speed (reduces delay after attack) by 10%. If refine rate is 9 or higher, increases physical damage against all attribute enemies by 20%. If refine rate is 10 or higher, CRI + 20. If refine rate is 11 or higher, All Basic Status + 15. If refine rate is 12 or higher, Increase long range physical damage by additional 15%, C.RATE + 10. If refine rate is 13 or higher, increases damage of Ignition Break and Cannon Spear by 50%. If refine rate is 14 or higher, Enable to use Shield Spell Lv.3. ――――――――――――― Set Bonus: Royal Prontera Cape [1] Baphomet Card Increases physical damage against boss monsters by 40%. If Garment refine rate is 14 or higher, has a 5% chance to increase STR, DEX, LUK + 250 for 10 seconds when dealing physical damage. ――――――――――――― Set Bonus: Royal Prontera Cape [1] Chaotic Baphomet Junior Card ATK + 15%, MHP + 15%. If Garment refine rate is 10 or higher, recover 250 HP and 25 SP when monsters are defeated by physical attack. ――――――――――――― [Grade Bonus] [Grade D] ATK + 100. [Grade C] Reduces After Cast delay by 15%. [Grade B] P.ATK + 20. [Grade A] When refined to +14 or higher, increases damage of Ignition Break and Cannon Spear by 70%. ――――――――――――― Class : Garment Def : 100 Weight : 70 Armor Level: 2 Required Level : 100 Jobs : All Jobs

物品脚本 (Script)

.@r = getrefine(); .@g = getenchantgrade(); bonus bNoKnockback; bonus bAtkRate,20; bonus bBaseAtk,20*(.@r/2); bonus bCon,2*(.@r/2); bonus bCrt,2*(.@r/2); bonus bLongAtkRate,7*(.@r/3); bonus bCritAtkRate,7*(.@r/3); if (.@r>=7) { bonus bAspdRate,10; bonus bAtkRate,15; if (.@r>=9) { bonus2 bAddEle,Ele_All,20; if (.@r>=10) { bonus bCritical,20; if (.@r>=11) { bonus bAllStats,15; if (.@r>=12) { bonus bCRate,10; bonus bLongAtkRate,15; if (.@r>=13) { bonus2 bSkillAtk,"RK_IGNITIONBREAK",50; bonus2 bSkillAtk,"LG_CANNONSPEAR",50; if (.@r>=14) { skill "LG_SHIELDSPELL",3; } } } } } } } if (.@g>=ENCHANTGRADE_D) bonus bBaseAtk,100; if (.@g>=ENCHANTGRADE_C) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) bonus bPAtk,20; if (.@g>=ENCHANTGRADE_A) { if (.@r>=14) { bonus2 bSkillAtk,"RK_IGNITIONBREAK",70; bonus2 bSkillAtk,"LG_CANNONSPEAR",70; } }