物品脚本 (Script)
.@r = getrefine();
bonus bMdef,15;
if (BaseJob == Job_Dancer || BaseJob == Job_Rogue || BaseJob == Job_Monk || BaseJob == Job_Assassin) {
bonus bBaseAtk,16*(.@r/2);
bonus bMatk,16*(.@r/2);
bonus2 bExpAddRace,RC_All,6*(.@r/4);
if (.@r>=7) {
bonus2 bAddClass,Class_All,8;
bonus bMatkRate,8;
if (.@r>=9) {
bonus bShortAtkRate,14;
bonus bLongAtkRate,14;
bonus2 bMagicAtkEle,Ele_All,14;
if (.@r>=13) {
bonus2 bIgnoreDefClassRate,Class_Normal,20;
bonus2 bIgnoreMdefClassRate,Class_Normal,20;
}
}
}
}
else {
bonus bBaseAtk,8*(.@r/2);
bonus bMatk,8*(.@r/2);
bonus2 bExpAddRace,RC_All,3*(.@r/4);
if (.@r>=7) {
bonus2 bAddClass,Class_All,4;
bonus bMatkRate,4;
if (.@r>=9) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus2 bMagicAtkEle,Ele_All,7;
if (.@r>=13) {
bonus2 bIgnoreDefClassRate,Class_Normal,10;
bonus2 bIgnoreMdefClassRate,Class_Normal,10;
}
}
}
}