返回搜索
Background

Zodiac Boots (Swordman)

Zodiac Boots (Swordsman)

ID: 470255 | 国别: iRO

大类 Armor
子类 -
重量 90.0
攻击/防 0 / 60
装备等级 100
洞数 1
装备位置 Shoes
适用职业 Crusader,Knight

物品说明

Shoes modeled after the constellations of Aries and Libra. It can unleash powerful abilities when combined with certain memories. ――――――――――――― ATK + 50, MATK + 50. ――――――――――――― For every 2 refine level, ATK + 10, MATK + 10. ATK + 1%, MATK + 1%. ――――――――――――― For every 4 refine level, increase Sonic Wave and Genesis Ray damage by 15%. ――――――――――――― When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds. ――――――――――――― When refined to +11 or higher, reduce After Cast Delay by 10%. ――――――――――――― Set Bonus: Zodiac Boots (Swordman) [1] Seyren's Memory Reduce Sonic Wave cooldown by 0.5 seconds. For every 4 refine level of weapon, increase Critical Damage by 20%. ――――――――――――― Set Bonus: Zodiac Boots (Swordman) [1] Randel's Memory Reduce Ray of Genesis cooldown by 0.2 seconds. For every 4 refine level of weapon, increase Gloria Domini damage by 40%. ――――――――――――― Set Bonus: Zodiac Boots (Swordman) [1] Biolab Aries Crown [1] Seyren's Memory When total refine level of helmet, shoes, and weapon is 33 or higher, Increase long ranged physical damage by 30%. When total refine level of helmet, shoes, and weapon is 35 or higher, Ignore physical defense of monsters of all races (except players) by 40%. ――――――――――――― Set Bonus: Zodiac Boots (Swordman) [1] Biolab Libra Diadem [1] Randel's Memory When total refine level of helmet, shoes, and weapon is 33 or higher, Increase Holy property magic damage by 30%. When total refine level of helmet, shoes, and weapon is 35 or higher, Ignore magic defense of monsters of all races (except players) by 40%. ――――――――――――― Class : Shoes Def : 60 Weight : 90 Required Level : 1 Jobs : 3rd Swordman Classes

物品脚本 (Script)

.@r = getrefine(); bonus bBaseAtk,50+(10*(.@r/2)); bonus bMatk,50+(10*(.@r/2)); bonus bAtkRate,.@r/2; bonus bMatkRate,.@r/2; bonus2 bSkillAtk,"RK_SONICWAVE",15*(.@r/4); bonus2 bSkillAtk,"LG_RAYOFGENESIS",15*(.@r/4); if (.@r>=9) bonus bFixedCast,-500; if (.@r>=11) bonus bDelayrate,-10;