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Alice Body Pillow

Alice Body Pillow

ID: 460084 | 国别: iRO

大类 Armor
子类 -
重量 30.0
攻击/防 0 / 50
装备等级 1
洞数 1
装备位置 Left_Hand
适用职业 所有职业

物品说明

A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it. Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure. ――――――――――――― MHP + 10%, MSP + 10%. MDEF + 10. ――――――――――――― For every 2 refine level, P.ATK + 1, S.MATK + 1. ――――――――――――― For every 3 refine level, ATK + 5%, MATK + 5%. ――――――――――――― When refined to +11 or higher, There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack. There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack. ――――――――――――― When refined to +12 or higher, reduce Fixed Cast Time by 50%. ――――――――――――― Set Bonus: Alice Body Pillow [1] Alice Card Reduce damage taken from Normal monsters by 40%. When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10. ――――――――――――― Set Bonus: Alice Body Pillow [1] Alice Egg ATK +30, MATK +30. When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP. When pet relation is Loyal, ASPD +2, Variable Casting Time -10%. ――――――――――――― [Grade Bonus] [Grade D] MHP +10%, MSP +10%. [Grade C] After Cast Delay -15%. [Grade B] POW +12, SPL +12. ――――――――――――― Type: Shield Def: 50 Weight: 30 Armor Level: 2 Required Level: 1 Class: All Jobs

物品脚本 (Script)

.@r = getrefine(); .@g = getenchantgrade(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMdef,10; bonus bPAtk,.@r/2; bonus bSMatk,.@r/2; bonus2 bAddClass,Class_All,5*(.@r/3); bonus bMatkRate,5*(.@r/3); if (getpetinfo(PETINFO_EGGID) == 9027) { bonus bBaseAtk,30; bonus bMatk,30; bonus2 bHPDrainRate,30,5; if (getpetinfo(PETINFO_INTIMATE) >= PET_INTIMATE_LOYAL) { bonus bAspd,2; bonus bVariableCastrate,-10; } } if (.@r>=11) { autobonus "{ bonus bInt,70; }",60,20000,BF_MAGIC; autobonus "{ bonus bStr,70; }",60,20000,BF_WEAPON; if (.@r>=12) { bonus bFixedCastrate,-50; } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; if (.@g>=ENCHANTGRADE_C) { bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_B) { bonus bPow,12; bonus bSpl,12; } } }