物品脚本 (Script)
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,20*(.@r/2);
bonus bMatk,20*(.@r/2);
bonus2 bSkillAtk,"KO_HUUMARANKA",20*(.@r/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20*(.@r/3);
bonus2 bSkillAtk,"NJ_BAKUENRYU",20*(.@r/3);
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20*(.@r/3);
bonus2 bSkillAtk,"NJ_KAMAITACHI",20*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,10;
bonus bMatkRate,10;
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
if (.@r>=12) {
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
autobonus3 "{ bonus bMatk,150; }",1000,40000,"KO_IZAYOI";
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"KO_HUUMARANKA",10*(.@r/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10*(.@r/3);
bonus2 bSkillAtk,"NJ_BAKUENRYU",10*(.@r/3);
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",10*(.@r/3);
bonus2 bSkillAtk,"NJ_KAMAITACHI",10*(.@r/3);
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,7;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
bonus2 bSkillCooldown,"KO_KYOUGAKU",-7000;
}
}
}
}