物品脚本 (Script)
.@r = getrefine();
bonus bBaseAtk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bSubSize,Size_Small,10;
bonus2 bSubSize,Size_Medium,10;
if (.@r>=9) {
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-1000;
}
if (.@r>=11)
bonus2 bSkillAtk,"NC_AXETORNADO",15;