物品脚本 (Script)
bonus bUnbreakableShoes;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
bonus bMaxHP,(BaseLevel*5);
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
bonus bMaxSP,(JobLevel*2);