物品脚本 (Script)
.@r = getrefine();
bonus bMdef,2;
bonus bVit,1;
if (.@r >= 7) {
.@val = 5;
if (.@r >= 9) {
.@val += 10;
}
}
if (.@val) {
bonus2 bAddEle,Ele_Water,.@val;
bonus2 bAddEle,Ele_Wind,.@val;
bonus2 bAddEle,Ele_Earth,.@val;
bonus2 bAddEle,Ele_Fire,.@val;
}